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Victor Silva
Victor Silva
3D Character & Hard-Surface Artist
Miami, United States

Summary

Currently pursuing a B.S. in Animation & Game Art at Florida International University, with a strong focus on 3D modeling, digital sculpting, and animation. Experienced in using software such as Autodesk Maya, ZBrush, and Substance Painter to create high-quality assets and designs.

As a Set Modeler in the Pixar Co-Op Program, I contribute to modeling detailed 3D assets for film production while collaborating with leads and art directors to ensure alignment with studio standards. I also serve as a Project Lead for FIU's Senior Capstone game, managing a team of artists and designers while leading the development of a narrative-driven project with themes of mythology and moral choice.

Skills

Texturing3D Modeling3D AnimationDrawingCharacter ModelingHard Surface Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Premiere
Premiere
Blender
Blender
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
Illustrator
Illustrator
After Effects
After Effects

Productions

    • Video Game
      Nico and the Weighing of the Heart
    • Year
      2026
    • Role
      Project Lead, 3D Artist
    • Company
      Starlight Game Studios - FIU
    • Movie
      Nexus Laboratories (Short Animated Film)
    • Year
      2024
    • Role
      Co-Director, Producer, Writer, Animator, Sound Designer, VFX, Editor
    • Company
      Victor Silva

Experience

  • Set Modeler at Pixar Co-Op Program - "The Other Side" Short Film
    June 2025 - Present

    • Modeled 5+ high-quality 3D assets based on concept references, ensuring that assets are film-ready for layout, animation, and rendering pipelines.

    • Maintained clean topology and accurate model scaling to meet technical and artistic standards.

    • Collaborated closely with leads and art directors, integrating feedback from regular reviews to align with the creative vision and studio standards.

  • Project Lead | 3D Artist at Starlight Game Studios
    North Miami, US
    January 2025 - Present

    •Led a team of 17 artists/designers on FIU’s 2026 Senior Capstone game, managing production schedules and weekly meetings.

    •Created and pitched the original story concept and narrative structure, exploring mythology, redemption, and moral choice themes.

    •Modeled and textured 10+ game-ready assets, including stylized characters and props.

    •Sculpted high-poly meshes and optimized low-poly models, improving performance in Unreal Engine 5 by 20%.

    •Managed 3D art pipelines, character modeling, prop modeling, and animation using Autodesk Maya, ZBrush, and Unreal Engine.

  • Multimedia Production Assistant at FIU (Florida International University) Multimedia and Events
    Miami, US
    June 2024 - Present

    •Installed and operated lighting, audio, and video equipment for 10+ university events per semester, supporting live and recorded productions.

    •Recorded, edited, and prepared 10+ lectures and event recordings per semester for publication and internal use.

    •Produced 5+ custom 3D animations and motion graphics for events using Maya and After Effects.

    •Managed live event media playback, including slides, videos, and animations, ensuring proper display on screens during presentations and events.

    •Performed daily technical troubleshooting and coordinated with event teams to ensure smooth production.