Website powered by

Nico Torres - Nico and the Weighing of the Heart

Character designed and modeled by me for the game "Nico and the Weighing of the Heart." This is part of the capstone project that I am leading at Florida International University from 2025 to 2026.

This model was a major step forward for me in character sculpting and game art production. Even though we aimed for a simplified visual style (using animatable face textures, for example), I focused heavily on improving from my previous character works. Within the short production window, I dedicated time to studying body structure and refining clean, game-ready topology for efficient deformation and animation.

The sculpt, retopology, UVs, and texturing were all handled by me as part of our pipeline for Unreal Engine integration.

Nico is a soul caught between sin and salvation who must journey through the Duat to prove himself and defeat the demoness Ammit by facing his own fears, temptations, and past mistakes.

 Textures

Textures

Alt. Textures

Alt. Textures

Wireframe

Wireframe

Character Orthographic Concept

Character Orthographic Concept