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Book of the Dead - Nico and the Weighing of the Heart

Book designed by me and modeled for the game "Nico and the Weighing of the Heart." This is part of the capstone project that I am leading at Florida International University from 2025 to 2026.

This was a fun asset I created this semester for our game. It will function both as an in-world prop and as an interactable menu system for the player. More updates on that soon.

I also rigged and animated the book using the MagicBook 2.0 plugin by OtakuSquirrel, allowing our game developers to implement the UI menu directly into the game. This included setting up the animation controls, configuring the page-turn system, and preparing the asset for smooth integration inside Unreal Engine.

Textures

Textures

Wireframe

Wireframe

Opened Book

Opened Book

Concept

Concept